Prompting Is a Programming Interface
Treating prompts like throwaway strings is how AI features become unmaintainable. Treating them like an API surface is how they scale.
May 12, 2026 · 2 min read
Treating prompts like throwaway strings is how AI features become unmaintainable. Treating them like an API surface is how they scale.
May 12, 2026 · 2 min read
A working demo and a production feature are separated by a handful of unglamorous requirements that rarely make it into the pitch.
April 3, 2026 · 2 min read
Without an evaluation loop, every prompt change is a guess. A minimal evaluation set is cheaper to build than most teams assume.
February 18, 2026 · 2 min read
A look back at how Halo, the Nintendo Wii, the 3DS, and Minecraft introduced me to game AI, motion sensing, augmented reality, and procedural generation, years before I studied any of it formally.
June 14, 2024 · 6 min read